Can't open the map.

Post bug reports of RPG-X maps here.

harry young
Legendary Advisor
Legendary Advisor
Posts: 20
Contact:

Re: Can't open the map.

Post#11 » Wed Apr 30, 2014 7:23 pm

Glad I could help :D

User avatar

Griffin Endurance
The Griffster
The Griffster
Posts: 35

Re: Can't open the map.

Post#12 » Wed Apr 30, 2014 7:24 pm

https://docs.google.com/file/d/0B4Fu5J1 ... dLa2M/edit here would be best bet, if in doubt try paris beta which i have uploaded to a mirror.

Install both of these:

Main: https://mega.co.nz/#!uAEWQDyJ!bpj2Ap8Wb ... VI2o7AVdLU
Patch: https://mega.co.nz/#!6dM1FRpZ!myeDImhgI ... MtooKol9IQ


callum603
Ensign
Ensign
Posts: 9
Contact:

Re: Can't open the map.

Post#13 » Wed Apr 30, 2014 7:25 pm

I've tried that client and still can't open the map.

I'll post a dump from that one in a second.

rpgxST:V HM 0.1 win_msvc-x86 Jun 20 2010
----- FS_Startup -----
Current search path:
C:\Users\CALLUM.CALLUM-PC\AppData\Roaming\STVEF/baseEF
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\rpAsteria_Viewscreens.pk3 (4 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\rpAsteriaSND.pk3 (170 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\rpAsteriaSkins.pk3 (797 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\rpAsteriaRes.pk3 (567 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\rpAsteria.pk3 (6 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\raven_trekmaps1.pk3 (65 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\pak92.pk3 (9 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\pak3.pk3 (1685 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\pak2.pk3 (794 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\pak1.pk3 (67 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\pak0.pk3 (19069 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition/baseEF

----------------------
23233 files in pk3 files
execing default.cfg
execing hmconfig.cfg
execing autoexec.cfg
Unknown command "r_ext_compress_textures^7"
Unknown command "cl_noDelta^7"
Unknown command "CG_DeferPlayers^7"
Unknown command "CG_FirstPersonBody^7"
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.778
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '1920x1080 1280x720 1366x768 1600x900 1360x768 1280x768 320x200 640x400 1280x800 1440x900 1680x1050 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768 1152x864 1280x960 1400x1050 1280x1024'
GL_RENDERER: Intel(R) HD Graphics 4000
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
...using GL_EXT_framebuffer_object
...using GL_ARB_texture_non_power_of_two
^3WARNING: GL_EXT_framebuffer_multisample is missing
^3WARNING: packed_depth_stencil is missing
...using GL_ARB_fragment_program
...using GL_ARB_vertex_program
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_program
...using GL_ARB_shading_language_100

GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 4000
GL_VERSION: 3.3.0 - Build 8.15.10.2696
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisampl
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
^3framebufferSupported: 1
^3glslSupported: 1
Motionblur image set; width: 1024 height: 512
Motionblur image set; width: 1024 height: 512
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Loading "OpenAL32.dll"...
Failed to open OpenAL device 'OpenAL Soft', trying default.
Allocated 96 sources.
OpenAL default capture device is 'WaveIn on Headset Microphone (Microsoft L'
OpenAL capture device opened.
OpenAL info:
Vendor: OpenAL Community
Version: 1.1 ALSOFT 1.6.372
Renderer: OpenAL Soft
AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic
ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
Device: DirectSound Software
Available Devices:
DirectSound Software
Wave File Writer
Sound initialization successful.
--------------------------------
Loading vm file vm/ui.qvm...
VM file ui compiled to 874848 bytes of code
ui loaded in 2582240 bytes on the hunk
37 arenas parsed
69 bots parsed
Loaded cached servers: 0
--- Common Initialization Complete ---
Winsock Initialized
Hostname: CALLUM-PC
IP6: fe80::d4a3:aa87:9448:5762%18
IP6: 2620:9b::19d9:2b21
IP6: fe80::a50c:a8db:aa01:921a%13
IP6: fe80::247c:2b2a:a534:26d9%23
IP: 192.168.0.2
IP: 25.217.43.33
IP6: 2001:0:9d38:6ab8:247c:2b2a:a534:26d9
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
Motionblur image set; width: 1024 height: 512
2 mods parsed
Saved servers: 0
RE_Shutdown( 1 )
----- FS_Startup -----
Current search path:
C:\Users\CALLUM.CALLUM-PC\AppData\Roaming\STVEF/RPG-X2
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\RPG-X2\pak6.pk3 (27 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\RPG-X2\pak5_beta8_4_x.pk3 (90 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\RPG-X2\pak4.pk3 (988 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\RPG-X2\pak2.pk3 (252 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\RPG-X2\pak1.pk3 (4701 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\RPG-X2\pak0.pk3 (764 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition/RPG-X2
C:\Users\CALLUM.CALLUM-PC\AppData\Roaming\STVEF/baseEF
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\rpAsteria_Viewscreens.pk3 (4 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\rpAsteriaSND.pk3 (170 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\rpAsteriaSkins.pk3 (797 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\rpAsteriaRes.pk3 (567 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\rpAsteria.pk3 (6 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\raven_trekmaps1.pk3 (65 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\pak92.pk3 (9 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\pak3.pk3 (1685 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\pak2.pk3 (794 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\pak1.pk3 (67 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\pak0.pk3 (19069 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition/baseEF

handle 1: servlist.dat
----------------------
53288 files in pk3 files
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '1920x1080 1280x720 1366x768 1600x900 1360x768 1280x768 320x200 640x400 1280x800 1440x900 1680x1050 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768 1152x864 1280x960 1400x1050 1280x1024'
GL_RENDERER: Intel(R) HD Graphics 4000
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
...using GL_EXT_framebuffer_object
...using GL_ARB_texture_non_power_of_two
^3WARNING: GL_EXT_framebuffer_multisample is missing
^3WARNING: packed_depth_stencil is missing
...using GL_ARB_fragment_program
...using GL_ARB_vertex_program
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_program
...using GL_ARB_shading_language_100

GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 4000
GL_VERSION: 3.3.0 - Build 8.15.10.2696
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisampl
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
^3framebufferSupported: 1
^3glslSupported: 1
Motionblur image set; width: 1024 height: 512
Motionblur image set; width: 1024 height: 512
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 1060570 bytes of code
ui loaded in 4784032 bytes on the hunk
^1UI_ParseMenuText : too many values! Needed 530 but got 531.
^1UI_ParseButtonText : too many values! Needed 334 but got 335.
39 arenas parsed
69 bots parsed
execing hmconfig.cfg
^1Was unable to parse model file for character: munro/red/default
]/map rpg_asteria
------ Server Initialization ------
Server: rpg_asteria
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 4000
GL_VERSION: 3.3.0 - Build 8.15.10.2696
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisampl
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
^3framebufferSupported: 1
^3glslSupported: 1
Motionblur image set; width: 1024 height: 512
Motionblur image set; width: 1024 height: 512
Initializing Shaders
----- finished R_Init -----
----- FS_Startup -----
Current search path:
C:\Users\CALLUM.CALLUM-PC\AppData\Roaming\STVEF/RPG-X2
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\RPG-X2\pak6.pk3 (27 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\RPG-X2\pak5_beta8_4_x.pk3 (90 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\RPG-X2\pak4.pk3 (988 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\RPG-X2\pak2.pk3 (252 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\RPG-X2\pak1.pk3 (4701 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\RPG-X2\pak0.pk3 (764 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition/RPG-X2
C:\Users\CALLUM.CALLUM-PC\AppData\Roaming\STVEF/baseEF
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\rpAsteria_Viewscreens.pk3 (4 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\rpAsteriaSND.pk3 (170 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\rpAsteriaSkins.pk3 (797 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\rpAsteriaRes.pk3 (567 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\rpAsteria.pk3 (6 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\raven_trekmaps1.pk3 (65 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\pak92.pk3 (9 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\pak3.pk3 (1685 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\pak2.pk3 (794 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\pak1.pk3 (67 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition\baseEF\pak0.pk3 (19069 files)
C:\Program Files (x86)\The Last Outpost RPG-X Standard Edition/baseEF

handle 1: servlist.dat
----------------------
83343 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1619742 bytes of code
qagame loaded in 5026944 bytes on the hunk
------- Game Initialization -------
gamename: rpg-x2
gamedate: Feb 18 2008
Float to int casting behaviour: ISO compliant
Not logging to disk.
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
ui_transporter doesn't have a spawn function
target_alert doesn't have a spawn function
trigger_transporter doesn't have a spawn function
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
trigger_transporter doesn't have a spawn function
trigger_transporter doesn't have a spawn function
ui_transporter doesn't have a spawn function
trigger_transporter doesn't have a spawn function
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
target_deactivate doesn't have a spawn function
********************
ERROR: G_Spawn: no free entities
********************
----- Server Shutdown (Server crashed: G_Spawn: no free entities) -----
==== ShutdownGame ====
^1Error: BotLibShutdown: bot library used before being setup
----- CL_Shutdown -----
OpenAL capture device closed.
RE_Shutdown( 1 )
-----------------------
--
Admiral Callum Jackson
Fleet Commanding Officer
Earth's Elite

Web: http://www.earthelite.co.uk
E-Mail: callumjackson@earthelite.co.uk


harry young
Legendary Advisor
Legendary Advisor
Posts: 20
Contact:

Re: Can't open the map.

Post#14 » Wed Apr 30, 2014 7:30 pm

It's loading the qvm's please make sure to add teh following to your shortcut +set vm_ui 0 +set vm_game 0 +set vm_cgame 0

User avatar

Griffin Endurance
The Griffster
The Griffster
Posts: 35

Re: Can't open the map.

Post#15 » Wed Apr 30, 2014 7:31 pm

Harry you are a legend ROFL I'm glad someone knows something ROFL


harry young
Legendary Advisor
Legendary Advisor
Posts: 20
Contact:

Re: Can't open the map.

Post#16 » Wed Apr 30, 2014 7:34 pm

I've had my fair share of practise ^^


callum603
Ensign
Ensign
Posts: 9
Contact:

Re: Can't open the map.

Post#17 » Wed Apr 30, 2014 7:52 pm

Sorry, got distracted by the map.

Thank you Harry, it's now working.
--
Admiral Callum Jackson
Fleet Commanding Officer
Earth's Elite

Web: http://www.earthelite.co.uk
E-Mail: callumjackson@earthelite.co.uk

User avatar

Griffin Endurance
The Griffster
The Griffster
Posts: 35

Re: Can't open the map.

Post#18 » Wed Apr 30, 2014 7:53 pm

OK, too all those having issues loading the map up here are the original patch and main installation of TLO RPG-X complete edition:

Main: https://mega.co.nz/#!uAEWQDyJ!bpj2Ap8Wb ... VI2o7AVdLU
Patch: https://mega.co.nz/#!6dM1FRpZ!myeDImhgI ... MtooKol9IQ

And the version that Asteria was built for is here:

https://docs.google.com/file/d/0B4Fu5J1 ... dLa2M/edit

If you are having loading issues then please leave the following information:

- The client you are using
- The RPG-X version you are using
- The console log if available

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